Quick Book - everything in summary | |||
0. Basic strategy | |||
1). |
Bidding Objectives = “8 and 25”The essential things you really need to know. | ||
---|---|---|---|
You and your partner should focus on getting to a "game" on every hand possible, so you can get the 400 to 600 points for victory. The penalty for failure is usually small.
With 25 and balanced, bid NT game. With 25 and Major fit, bid Major game. Quiz | |||
2). |
Game in a "minor" is harder to get to“9 and 28” - it's much rarer than 8 and 25 | ||
Bidding and making 5 is difficult You'll need 28 points & some luck Try to play in 3 No Trumps instead of a 5 of a minor ! The reward is the same. Quiz | |||
3). |
33 points for a No Trump "Slam"Don't ask for Aces and Kings unless you have them | ||
33 points is not a guide - it's essential Don't include points for voids and singletons It's all about raw strength 37 for a Grand Slam Quiz | |||
4). |
31 points for a suit slamBut it's only a guide. . . you need controls Controls, Shape, Strength. CSS | ||
31 points is a guide Points for distribution all count Quiz | |||
5). |
Importance of length (i.e. quantity)Honours look nice, but each can only win once | ||
As opener, bid your longest suits first. 4 cards is the minimum. What counts is the number of trumps you have, more than how big they are. Your Aces & Kings will usually win whatever suit you chose as trumps. Quiz | |||
1. Hand evaluation | |||
10). |
Balanced or unbalanced hand ?This is probably the first thing to assess about your hand. | ||
What is balanced ?Definition of balanced
If no suit dominates, you can play in NT
Less good for NT:
Quiz | |||
11). |
How strong is your hand ?High Cards | ||
HCPHigh Card Points
Less obvious: isolated high cards are half as valuable
value is restored if opposite strong partner suit. Quiz | |||
12). | Strength?Distribution matters a lot | ||
When to add:
Shortage points
Length points
Quiz | |||
13). | 7-9-18 Losing Trick CountHow high to bid ? | ||
The key numbers of losers are:
Barriers are
Take team total from 18:
Isolated Queen=Extra half loser (unless supported by partner or a Jack)
Overcalling, loser count:
Quiz | |||
14). | Hand Evaluation: Reversing, or crossing your barrierFundamental - Plan your rebid, before you open your big mouth on the opening bid | ||
The suit first bid will always be the longest. The 'barrier' is the same suit as the opening bid, but one level higher. The opener can re-bid above barrier with
but below barrier if
Barrier thoughts: opener's jump-shift should be kept in mind Forcing? Yes. If, without a jump-bid, opener re-bids in a new suit & breaks the 'barrier'
Responder's reverse is at 12 points, not 16. Quiz | |||
15). | How to choose the first suit to bidLength matters. But do think about your barrier. | ||
Easy things
Less obvious
And a warning when changing suit:
Quiz | |||
16). | Showing shapeBeyond beginner - really tell your partner your shape | ||
Opener should tell partner what he has. But never break your barrier when you shouldn't. Otherwise:
With equal length, use denomination to select
The first of these, 5-5, shows the same pattern as 6-5, unless the long suit is the low ranking suit. Quiz | |||
17). | 4441 Distribution. Oh dearHow on earth to bid ? | ||
4441 - Suit below singleton, & not SpadesYou've got a singleton and three 4-card suits... Make sure you have a 2nd bid if partner replies in the singleton. If you don't - pass, then bid later maybe. Partnership Choice 1. Open the suit below your singleton, not above (avoiding for example the problem of a 2 reply to your opening 1 bid). Choice 2. RBBM. Same as method one, but bid if the singleton is in . When overcalling, you can simply double (even if the enemy's suit is not your singleton). Quiz | |||
18). | The skip over principleFundamental - Skipping a bid = don't have it | ||
Opener skips over a Major suit when re-bidding. Why ?
Bypassing a NT re-bid means hand is not balanced Quiz | |||
19). | Rule of 20 OpeningCan you open with fewer than 12 points? | ||
Count your HCPs = H Add up the total number of cards in your longest two suits = T If H + T = 20 or more, you can open with fewer than 12 HCPs Note: Your HCP's need to be in the long suits, not the short ones Or even less than 20! In the 3rd or 4th seat you can reduce the requirement from 20 to 18, if everyone else has passed Quiz | |||
19a). | Rule of 25, Opening 2Can you open 2 of a suit with fewer than 20 points ? | ||
Count your HCPs = H Add up the total number of cards in your longest two suits = T If H + T = 25 or more, you can open in 2 of a suit
Quiz | |||
19b). | Rule of 500How high to bid ? | ||
Preempting ?If you could score more than 500 penalty points, stop.
Quiz | |||
19c). | Law of total tricksFor experienced players only | ||
To decide whether to compete or not, the total number of tricks to be made by each side = the total number of trumps held by each side. You are protected by "security of distribution" in bidding for as many tricks as your side holds trumps. Conditions: (1) the point-count difference < 17/23, max 15/25 (2) vulnerability: equal or favorable. With unfavorable vulnerability, your side must have as many high cards as the opponents (or more). Quiz | |||
19d). | Rule of Protective biddingRule of 15. . ..where the 4th player bids after 2 passes. | ||
In the 4th seat after 3 passes, open the bidding if:
Quiz | |||
2. Opening bids | |||
20). | Plan of attack | ||
Evaluate your hand. Now bid. And listen to what your partner then tells you. Quiz | |||
21). |
Balanced hand, 12+ pointsYou need to say "I'm balanced, and I have the following exact strength". | ||
Balanced - be preciseYou must always tell your partner exactly how many points you've got when you open with a balanced hand. With 12-14 points, you need a single bid - 1NT. With 15-19 you need two bids. First bid your longest suit. With a choice of 2:
Then bid NT on your second bid, at a level to show exactly where you are in the 15-19 range. With 20+ you usually open with 2 of something, & you need one or two bids depending on your strength: method A
method B (some more advanced players use Benjamised Acol with weak twos)
Quiz | |||
22). | When to open with 2NTAnother very precise bid, usually | ||
Open 2NT with
Problem NT hands include:
With a 20 HCP hand that has problems, usually better to open 1 of longest suit and rebid NT. Consider modifying standard Acol, to require 21+HCP for 2 NT opening. With 23+ points open 2 then rebid NT at the right level
2NT opening can be passed by responder with <4 HCP, but with 4HCP you can Transfer or Stayman if appropriate. 2 is forcing to game, unless followed by a 2NT rebid (promising 23-24HCP) which can be passed. Quiz | |||
23). | Strong No Trump OpeningAcol players: useful when vulnerable. | ||
A Strong NT opening
Acol is almost always weak, but can use both: a few players switch to Strong NT when vulnerable. American Standard uses Strong only. Each has its advantages. Acol is highly preemptive. Most people stick to what they know, and play the same system as their friends. Quiz | |||
25). | Unbalanced, 12+? Plan before you openThink about your rebid, then open your mouth | ||
Evaluate your hand carefully Plan your second bid before you say anything.
With 12-19 points, you effectively start by saying “my longest suit is ‘x' ” Quiz | |||
26). | Unbalanced - Opening at the two level to force your partner to reply.That way you won't accidentally miss a Game or a Slam. See reply. | ||
Strong 2 openings: When very strong, alert your partner immediately so she doesn't pass! Opening 2 of a suit is a forcing bid. The denial is 2NT. To open with a strong 2 you need to be able to make all the tricks on your own. You are promising
and
and
You can't open 2 with a 4441 distribution. If you don't meet all the criteria, open 1 and jump later. Unless... More advanced players use "Weak 2" openings Super strong With 23+ & 9/10 playing tricks, open 2 Quiz | |||
27). | Pre-emptive openingsShut out your opponents when you are weak but long: damage limitation if you have 6 or 7 "tricks".
| ||
Open 3 of a suit only if
Why? Stop your strong opponents' contract (but accept losing up to 3 tricks, or 2 if vulnerable). Partner only raises if he can make up the expected loss. 8-card suit, & 1 more winner? Open 4. In the 2nd seat, you must be stronger:
(because it's more likely your partner has the strong hand, you don't want to disrupt him, so your bid should be more informative than pre-emptive) STRONG. With an 8-card 4-loser hand, you can use "Namyats", opening 2 steps lower than your Major. Partner will reply in your Major if no Slam interest. Quiz | |||
28). | Gambling 3NTA cheeky minor pre-empt - promises AKQ | ||
A cheeky game
Or a cheeky Slam
Quiz | |||
3. Responder 1st bids | |||
30). | Replying to weak 1NT opening, General principlesCapitalise on the precision ! | ||
Beginners essentials:
Beginners rarer stuff:
Advanced is similar, but
Quiz | |||
31). | Weak reply to 1 weak NTWeak ? So say nothing, most commonly. | ||
With 8+ points, shut up With < 8 points, use weakness takeout: Opener will always pass, unless If they double, you can wriggle Quiz | |||
32). | After 1NT, Getting out of double trouble“We'd better wriggle out of this” | ||
You have <8 points. Partner bid 1NT, enemy doubled. With a 5-card suit, 7-card fit is guaranteed for your team:
With two 4-card suits, "wriggle" to find a 7-card fit
Always end up with a 7-card match at the 2 level. Sometimes 8 or 9-card. Partner's view of a "pass" from you:
. . worth a game-winning redouble? Quiz | |||
33). | After weak 1NT: 11+ balancedOK, so NT game could be on. Tell your partner | ||
To raise in NT, you should have stoppers in 3 suits, especially if vulnerable Beware any weak 2-card suits 11-12 points, NT game could be on, so invite
13+ points, NT game is on, so bid it Better players use Stayman both with a 4-card Major and often for transferring to a minor. Makes the 2 bid unambiguous. (For some players, 2 can mean either "transfer to a minor" or "11HCP balanced". For players using both meanings, after hearing 2, opener should bid
Quiz | |||
34). | After 1NT, 11+ 4-card MajorGame might be there. Major or NT ? Use Stayman if you can. | ||
Game could be on in a Major or NT. Tell partner with 2 Stayman. If you don't use Stayman, decide if you are balanced or not, and then:
Quiz | |||
35). | After 1NT, 11+ unbalancedOK, so game could be on. Tell your partner | ||
Use the precision of the opening 1NT to guide your partner. You'll always need 11+ HCP: With a certain Major game, bid it
With one 5-card Major:
With a 5 or 6 card minor, head towards NT
With great strength, bid 3 (not 4)
Quiz | |||
36). | Replying to 1NT with a very strong hand, 19+Looking for Slam | ||
If you are balanced, do you have enough between you for a Small Slam in NT? (33+ HCP) Invite (4NT) or assert Small Slam (6NT),
OR invite (5NT) or assert Grand Slam (7NT)
(Similar calculations apply when opener bids NT on his first re-bid). If you are not balanced, a suit slam is very likely. Therefore describe your hand with a jump bid to one less than game (3 of the suit). Quiz | |||
37). | After a 2NT opening, it's easy - and it's NOT forcingExploit the precision. Transfers even more useful at the 2 level. | ||
You know your partner's hand in considerable detail, so you can make some quick and bold decisions, ranging from pass to "game" to "Slam could be on". You are not forced to reply. But any reply you make is forcing. Thus a bid of 4 of a Major suit is limiting, 3 is for both weaker and stronger bids. It's very much like replying to 1NT, but remember partner has 8 more HCP, and you have less bidding space. Transfers are even more useful than usual ! Quiz | |||
40). |
After 1 Suit, With fitTell your partner you've got 4 of his suit, and exactly how many points - and include shape. | ||
"Fit". You like your partner's suit. He bid one of a suit; you've got 4+ cards in the same suit. Since you have an 8-card match, tell your partner exactly what you've got, by support at various levels:
You can & should include Distribution Points (DP), because you have a fit. Advanced players Use Jacoby 2NT and Splinters with game going support for a Major. Quiz | |||
41). |
After 1 Suit, No fit, but alternative suitTell your partner you've got 5 or 4 of a new suit, and something about how many points. | ||
Suggest a different 4+ card suit if you can't support your partner's opening suit:
Your change of suit forces opener to rebid - so you'll get another chance later to show if you're very strong. But with 16 points, jump shift to new suit, provided you have 6 cards. Plan ahead if you have 2 suits that you could bid: going through your 'responder's barrier' might promise 12+ points. Your barrier is in the same suit as your first bid, at one level higher. Suit lengths also make a difference Quiz | |||
42). |
After 1 Suit, no fit, no new suit, probably balancedTell your partner you're balanced, and something about how many points. | ||
Generally, reply in NT, 'cos you're balanced. Use the right level. NT replies are not forcing. With strong hands - do bid a new suit, to force your partner to keep bidding. The 1NT reply can be a kind of "nothing bid", to keep the bidding going. Beware of 1NT if you have singletons or voids, or weak doubletons. You can support a Major opening with only 3-cards if you also have a doubleton. If opponents have overcalled, experienced players can consider the alternative "negative double". Beware the 2NT bid: For advanced players, the "Jacoby 2NT" reply to 1 or shows 4-card support to game, with no shortages. Quiz | |||
43). |
After 1 Suit, 6 points, nothing to bidBut bid if at all possible. Don't miss a game. | ||
Use the 1NT bid when you can't find a suit to bid at the one level. The 1NT bid is a kind of "nothing bid", to keep the bidding going, in case your partner has a good hand and you can get to game. But it also speaks loudly about what you don't have, from which your partner can deduce quite a lot. Be careful about bidding 1NT if you have a hole in a Major, especially if you are vulnerable. In this case you can support partner's Major with
If opponents have overcalled, experienced players can consider the wonderful alternative "negative double". Quiz | |||
44). |
After 1 Suit, Very strongSo "Slam" is likely, "Game" is certain. What fun ! | ||
With 16+ HCP, Slam on ! Better tell partner. But how? You must select a bid which forces your partner to bid again. Let your partner know how strong you are, but not necessarily on the first bid. Only "jump shift" to a new suit when you have a single re-biddable 6-card suit, but
Quiz | |||
45). | After 1 Suit, Weak freakPreemptive raise to the 4 level, frustrate the enemy if you have 9 trumps | ||
Long support for partner, but weak and unbalanced. Go straight to game in a Major, instead of simply raising to 2:
Shut out the opposition with a mere 18+ HCP. For genuine 'strong' game-going responses in an agreed Major, use Jacoby 2NT or Splinter. Quiz | |||
47). | 2 Suit opening, Strong 2sYou have to reply. With 8 points things are looking good, so reply positively. | ||
With 8 points, things are looking very good, so give a positive and natural response (game is certain, and Slam could be on)
With <8 HCP, a slam seems very unlikely, and a game is not certain, so give a negative response (2NT, or 2 after a 2 opening), and see what partner says next. Remember that more advanced players use "Weak 2" openings, which have a different meaning. Quiz | |||
48). |
After Weak 2 openingIf the enemy say nothing, then pass (unless you can see a game is on). | ||
Mess up the enemy's bidding when you are weak but long 6-10 points Partner will usually pass, unless he has points for game (16+, bid 2NT), or can further mess up the opponents. When opener does have to rebid, after a 2NT artificial reply from partner, he must clarify his level of weakness
Don't do it if you have a 2nd 4-card Major
Quiz | |||
49). |
Responding to a preemptNearly always pass - unless you can make up the difference | ||
Nearly always pass, but Are you vulnerable ?
Was partner in 2nd seat ?
Quiz | |||
4. Openers rebid | |||
50). |
Openers rebid. Unbalanced, The general ideaEarly planning essential ! | ||
You should have thought about this earlier! Now's the time to refine what you've told partner
. . . and whether you have a 2nd suit. You are obliged to rebid if your partner bid a new suit. Quiz | |||
51). |
Openers rebid. Unbalanced, You are weakKeep describing your hand. Always bid if forced. | ||
If partner bid a new suit, you must rebid. With < 16 HCP, your main choices are:
Don't break your barrier! The main way to tell your partner if you have more than 16 HCP is to break your barrier! So don't. Yes, you need to have thought about your rebid at the time you made your first bid. A single raise by you to one short of game, after partner supports your suit, has 2 different meanings:
Quiz | |||
52). |
Openers rebid. Unbalanced, You are strongYou've got 16-20 HCP. Time to make it clear to your partner. | ||
With 16+ HCP, your main choices are:
Take into account the level of your partner's 1st bid; 1-level bids need more strength from you. Respect your barrier, unless you want to mislead your partner. Yes, you need to have thought about your rebid at the time you made your first bid. Quiz | |||
53). |
Unbalanced Openers rebid. Partner bid 1NTGame in Spades most unlikely! NT ? | ||
If you are balanced-ish, leave it in NT
If you are unbalanced, a part score from a minor match at a low level is the most likely outcome, but a game can sometimes be found in Hearts or NT. Don't leave it in 1NT if very unbalanced. Quiz | |||
54). |
Openers rebid. Unbalanced, Delayed support3-5? Delay your 3-card support if responder bids | ||
Don't miss a 3-5 major fit, when responder proposes a major suit. If not sure partner's 1st suit = 5-card:
Case 1 it's usually clear. Responder will bid 5-card suits down the line, and 4-card suits up the line, Case 2 it's clear sometimes. With 5-4 he bids length first. If the 5-card suit is higher denomination, no problem.. But if the 5-card suit is hearts, and the 4 card is spades, it will sound like a 4-card suit in hearts. Case 2 it's not clear. Responder is v. unlikely to repeat a 5-card suit, preferring to, e.g. rebid NT, or support one of your suits. As opener, if 5 might be there, but it's not definite, your responses are these
Quiz | |||
55). | Openers rebid. BalancedYou'd got all this worked out already | ||
If you have 15-19 HCP, or 23+ HCP:
Otherwise do your sums, or use Quiz | |||
5. Responder rebids | |||
60). | Responder rebids. The general ideaWork it out in your head | ||
Reflect on everything you've learned:
Then act:
If game or slam could be on, keep the bidding going, using things like
If you can see that game is obvious, and in what denomination, make a closing bid at that level. If the opposition are interfering, calculate the cost of any sacrifice on their part, or yours Quiz | |||
61). | Responder rebids. Choice of two suitsDid you think ahead ? | ||
Responder has two biddable suits. Which first ?
"Up the line" means starting with the lowest denomination () and working up to the highest (). Do not show preference for Majors. The idea is to help your partner find the longest trump match, so stick to this method. Don't "reverse" by mistake, showing 12+ HCP, if you don't have 12+. Quiz | |||
62). | Responder rebids. Responders reverseHey partner ! I've got game going points | ||
Use only when responding to opener's repeat of the same suit, or when he switches to NT on his second bid. Rebid above the barrier with:
The 'barrier' is at the same suit as responder's first bid, but one level higher. Usually forcing to game. Quiz | |||
6. Basic Convention | |||
80). | Basic Convention. StaymanFinding an 8-card Major match and getting to game | ||
Bid 2 to find 8-card Major. . .after 1NT opening, with 4-card Major & 11+ points. Opener then reveals his 4-card Major count:
Responder then either:
Opener finally:
Other uses:
Don't use if you have
Quiz | |||
81). |
Basic Convention. Transfer to a Major suitAfter a NT opening, I've bid one suit lower than the one I meant. A technique for solving 4 serious problems at once (and creating a tiny one). | ||
After 1 NT opening, you need a 5-card Major to transfer, either for weakness or for strength. Bid one suit lower than you mean:
. . opener will then accept, by blindly bidding what you meant. Responder's rebids: 1. Weak: pass 2. Invitational:
3. Game forcing:
For a minor ( or ): You must have 6 to transfer. 2 different systems:
Opener obeys! plus: "Super accept" at a higher level with all 3 of:
"Super accept extra" in a different Major, to show also have 4-card 2nd Major Quiz | |||
82). |
Basic Convention. Transfer after 2NTAfter a 2NT opening, you still need a 5-card Major to transfer | ||
After 2NT opening, you still need 5-card Major to transfer Bid one less than you mean:
and opener will accept by blindly bidding what you meant. Responder's rebids: 1 Weak (0-4): pass 2 Game (5-10):
3 Possible Slam (11+):
Quiz | |||
7. Slam bidding | |||
90). |
Slam bidding. Spotting the chanceLook out for signs of 30HCP between you | ||
33+ HCP for NT slam. Brute strength needed 30 HCP for suit slam, including shape points. Ruffing important HCP and LTC assessment is not enough. Need to check for controls
Re-evaluate your suits in the light of partner's bids Try to avoid going straight to 4 of a Major if a slam is on: it's weak Quiz | |||
91). |
Slam bidding. BlackwoodHey partner, Suit Slam on! How many Aces have you got? | ||
There are 5 key cards. A & K of trumps are equally important.
Only use if suit agreed, & you know what you'll do with the answer. Avoid Blackwood if
Slam is off if:
5NT is only to find out which King for GS 4NT is not always Blackwood
Quiz | |||
92). |
Slam bidding. No-trump slamIf 33HCP could be there, let's get precise | ||
It can be sheer HCP strength and precision bidding, hence the name "quantitative bidding"
If from the bidding so far you can see that 33 is
If from the bidding so far you can see that 37 is
Bid on what probability ?
4NT is not asking for Aces in NT. Use Gerber 4. Quiz | |||
93). |
Hey partner, NT Slam on! How many Aces have you got? | ||
Ask for Aces. Only after NT openings & rebids Bid 4 Reply
Gerber is used in conjunction with Blackwood, not instead. Quiz | |||
94). |
Extra Slam techniquesEver noticed that some people can get to Slam more often than you? | ||
Ever noticed that some people can get to Slam more often than you? Are they just born risk takers? When you're familiar with Blackwood & Quantitative bidding, learn: Also useful: Or the rare but quite simple Quiz | |||
8. Interfering bids | |||
100). | Overcalls, the basic ideaWrecking opponent's bid, & even triumphing yourselves | ||
It's an interfering bid, aim is to obstruct stronger enemy, and get foot in the door. Go to the limit fast if it's competitive. If enemy drop out, go slowly, use LTC. Must have 5 or more cards for a suit overcall. An exception is Landy 2 over weak 1NT. Cards and Points for higher level overcalls: 6c & LTC=6: Jump 5c & 18p:
double & rebid the suit Quiz | |||
101). | Overcalls, in a suit, over a suitWrecking opponent's bid, & even triumphing yourselves | ||
It's an interfering bid, aim is to obstruct stronger enemy, and get foot in the door. Must have 5-card suit, BUT pass SQuaT, if weaker hand
Response level:
Responder with no fit
Overcaller's rebid
Quiz | |||
102). | Overcalls, in a suit, over 1NTI've got an Opening hand, and a 6-card suit (or a 5-4) | ||
You have to bid at the two level. The requirements on Length and Strength are more stringent:
Bid 3 (not 2) to show clubs, if you use Landy Quiz | |||
103). | Overcalls, in NT, over a suitI've got a Strong No Trump hand, with a good stop in opponents' suit | ||
You can overcall in 1NT without a 5-card suit. But you do need a strong hand, 15-18HCP, with stoppers in opener's suit. Ideally balanced. You & partner should decide beforehand if you intend to use Stayman & Transfers after a 1NT overcall (I would). 2NT overcalls have a very specific and totally different meaning. Quiz | |||
104). | Overcalls, Double then bid a suitStrong hand, 16+ | ||
Double six ! You need
Respond
Careful! Some people still jump overcall for stronger hands
Other bids
Quiz | |||
105). | |||
With 16+ HCP, " double" then bid the 6-card suit on the re-bid. The re-bid makes it clear you are not doubling for takeout. You'll need 18+ if you only have a 5-card suit. Old method for Very strong hands: cue bid Old meaning: with 20+, cue bid opponent's suit, a simple point count. New meaning of cue bid: I've got 1 or 2 5-card Majors, 8-15HCP. Quiz | |||
106). | |||
Very strong: Old meaning: with 20+, cue bid opponent's suit, a simple point count. New meaning: I've got two 5-card suits, at least one is a Major, 8-15HCP. So, not used for very strong hands any more. Quiz | |||
107). | |||
Opponents look weak, and the bidding is about to end.Two players have passed the opening suit bid. You're in the 4th seat (the "passout seat"). You can "borrow" a King After a suit opening, unbalanced
After a suit opening, balanced
After a NT opening
Quiz | |||
108). | |||
Remember, they are weak, and trying to steal your contract, so be aggressive. To overcall a Preemptive opening bid at the 3 level you only need:
If you are very strong (say 5-losers, 6-card suit):
Overcalling in NT is harder after a weak-3 preemptive opening than after a weak-2. To double (for takeout!) at the three level, & forcing a possible 4-level response, you need
In the pass-out seat, be more aggressive
Do not double for penalties 1st time round Responding to the overcall:
Quiz | |||
109). | |||
Check your bid is a double jump, if you want to preemptively overcall. A single jump overcall has a different meaning. E.g. to preempt in after
You'll need an extra trick and extra card to preempt 4, of course. Quiz | |||
110). | |||
if you can choose either double for takeout is better:
Quiz | |||
111). | |||
Our 1NT response systems have been destroyed!Lebensohl is a way of keeping systems open, now that Stayman & Transfers are off. Cue bid the enemy suit instead of Stayman 2 And you can send your partner down 5 avenues of different strengths:
Route 3, intermediate 2NT, allows bid of lower ranking suit than RHO's, without forcing to game. Works by forcing opener to blind relay 3 Route 1 is not always open; might use Route 3 instead For NT game, can also explore who holds stopper in enemy suit, by using Route 3 and 5 in combination Quiz | |||
9. Doubles | |||
120). |
After 1 Suit, Very strongSo "Slam" is likely, "Game" is certain. What fun ! | ||
With 16+ HCP, you should double RHO's weak 1NT opening. This is serious stuff. It's a real double, for penalties. Your partner will almost always pass with a sly smile. The exception is if partner has 9+ HCP and the vulnerability is favourable. When vulnerable, before doubling, do you have a strong lead and entries ? A flat hand might be poor. After a penalty double of a NT bid, subsequent doubles are all for penalties. Eg. 1NT - doubled - 2 - doubled. 18+ needed after strong NT opening. Quiz | |||
121). | |||
A very useful overcall. Bid 3 suits, all at once! Just "double for takeout" if:
Partner must include shape points, knowing you have a fit, and either
or partner should:
With two good suits to bid at once, there are other choices of overcalls: The negative double can be useful when the enemy has overcalled. Quiz | |||
122). | |||
4-cards in the unbid Majors. "Partner, I would have responded 1 if opponents hadn't overcalled 1" Allows you to keep bidding when opponents have messed it up ! The "negative" double promises:
But bidding the suit itself shows 5+ cards
If the suits bid so far are both Majors
Opener rebids as if the enemy had not interfered, and knowing the suit length
Quiz | |||
123). | |||
4-cards in the unbid Majors. "Partner, I would have responded 1 if opponents hadn't overcalled 1" Allows you to keep bidding when opponents have messed it up ! The "negative" double promises:
But bidding the suit itself shows 5+ cards
If the suits bid so far are both Majors
Opener rebids as if the enemy had not interfered, and knowing the suit length
Quiz | |||
124). | |||
I don't care for your suit ! But. . .
Please either bid another suit, or if you're strong leave it as a double for penalties. Quiz | |||
125). | |||
It's for penalties, but not forcing to game
You know your partner has 12-14 balanced, and at least 2 of enemy suit. We can't get to game, but we can double them. With your comined 20-24 HCP and good trumps sitting on theirs, is the enemy really going to make 8 tricks ? Quiz | |||
126). | |||
Quiz | |||
127). | |||
4-cards in the unbid suits partner. . .. If Opponents Bid And Raise (OBAR), and your partner overcalled, then you can double to show the unbid suits. Very similar to a negative double. Quiz | |||
129). | |||
Generally think twice about doubling for penalties
Double when 90% certain they'll go down 2 if
Doubling is never for penalties after
Doubling is always for penalties after
Doubling is for lead direction after
Quiz | |||
130). | |||
"Partner, I've got 3 cards in your suit". By doubling the RHO overall, you the opener can distinguish between 3 and 4-level support for partner's suit.
Quiz | |||
131). | |||
Tell your partner what to lead Double the enemy's control finding cue bid or Blackwood response. Partner will lead it to you if he was awake. Quiz | |||
132). | |||
When the bidding space has run out in a competitive auction, a Maximal double allows you to keep bidding with clarity, without having to cede the auction to the enemy. It allows you to distinguish between two otherwise confusable meanings in your communication with partner:
The meaning of a double is different, of course, if partner has not been competing. Quiz | |||
133). | |||
Quiz | |||
134). | |||
Partner, you decide on this one. I have no preference. You can only pass on your forced bid if the opposition have bid directly before you. Quiz | |||
135). | |||
Opener, rebid a "double" everyone partner passes an overcall if
There is a chance you can get them down. Partner will correct if appropriate. Quiz | |||
10. Advanced Convention | |||
150). | "Jacoby 2NT"Responder! Don't waste your bidding space if a Major Game is on after partner opens 1 or . | ||
Responder is saying "Major game is certain, no singletons or voids, is Slam on?" So Opener must now:
Responder will assess the value to his hand of opener's splinter, hoping to find it opposite his weak suit. When denying a splinter, opener can specify strength and support:
Quiz | |||
151). | "Spinter bid"Double jump shift ??!! | ||
Responder is saying "Major game is certain, I have 11-13 HCP, and a weak singleton / void. Is Slam on?" So Opener should now either:
Responder can try again if he has a void:
Responder can splinter on the second round of bidding with 3-card support if opener shows 5-cards in trumps:
Quiz | |||
152). | Beginners should use Strong 2s, and respond accordingly. | ||
Mess up the enemy's bidding when you are weak but long 6-10 points Partner will usually pass, unless he has points for game (16+, bid 2NT), or can further mess up the opponents. When opener does have to rebid, after a 2NT artificial reply from partner, he must clarify his level of weakness
Don't do it if you have a 2nd 4-card Major
Quiz | |||
153). | |||
Your opponents are weak, and have tried to mess things up for you, 'cos they fear you will make a good contract. So overcall them if you can.
Don't double for penalties if you are good in their suit! You'll confuse your partner & end up in trouble. Penalties can come later. Stayman and Transfers: recommend you use after 2NT. "Borrow a king" in the 4th passout seat (balancing). Not so different from defending a weak 3 opening. Quiz | |||
154). | |||
With 17/18 & Major fit, partner with 6-9 will bid major game if he
Your side suit has one top honour & 2+ other losing cards. Explanation After the 1-2 you bid a second suit, e.g. 1-2-3. You have extra values > 16 points guaranteed with a 3 bid, & need help in . "Help" = control the suit after one loser, or max 2 losers if on max. 9 HCP. A void, singleton or doubleton plus a four card trump suit is good, or an A or Kx or Qxx are also a great help. Counter try Minor agreement, new suit=stopper
Quiz | |||
160). | |||
Suppose 3 suits have been bid, and you are still not certain which suit you should be in
If your partner does have it, he will bid NT. If he doesn't have it
Level
2nd use: Getting to game in a minor Quiz | |||
161). | |||
You really need 6 cards. Simplest method, after 1NT:
But this fights with precision balanced reply to 1NT
So either use a hybrid. . ...
Or best of all:
Quiz | |||
162). | |||
After RHO INT opening, with two 4-card suits:
Overcall in promises 5-card suit, 10 HCP "DONT" needs partnership agreement! Quiz | |||
163). | |||
With 17/18 & Major fit, partner with 6-9 will bid major game if he
Your side suit has one top honour & 2+ other losing cards. Explanation After the 1-2 you bid a second suit, e.g. 1-2-3. You have extra values > 16 points guaranteed with a 3 bid, & need help in . "Help" = control the suit after one loser, or max 2 losers if on max. 9 HCP. A void, singleton or doubleton plus a four card trump suit is good, or an A or Kx or Qxx are also a great help. Counter try Minor agreement, new suit=stopper
Quiz | |||
166). | |||
Suit agreed ? Grand Slam almost certain ? No need for Blackwood ? Bit 5NT to ask for top trumps: Reply in the agreed suit:
Quiz | |||
167). | |||
The 5 keycards are the 4 Aces + King of Trumps. Got 2 keycards? Find Q !
More questions:
Junior can bid on after "NMQ" if he had 3/4 Keycards
Even more questions
Quiz | |||
168). | But which Aces do you have? | ||
Controls for slams are:
Only show slam controls after suit agreement. How?
Partner then does same Use cue-bidding when you have
Can't use with NT contracts! After cue bidding has started, all side suit bids are cue bids. After 1st round controls have all had a chance to be shown, can repeat with 2nd round controls Bidding Trumps means "enough". Bidding NT means
More modern versions exist: on the first cue-bid below 4NT they show either 1st or 2nd round control, with equal probability. Quiz | |||
170). | |||
"My overcall says I've got two 5-card suits". 2NT (unusual !): I've got 2 good minor suits, or the missing minor + a random Major (call enemy's suit to enquire which one) 2 of the enemy's suit: I've got 2 good Major suits, or the missing Major + a random minor (call 2NT to ask me which one) Your rebid clarifies if weak or strong (8-15HCP). Response: It's forcing unless there's an intervening bid: choose best of the two, jumping to encourage; bid opener's suit to force to game; or 3NT if strong and stopped in the other 2 suits. Quiz | |||
171). | |||
Quiz | |||
172). | |||
Enemy called 1NT, but you have an opening hand with 2 long Majors? Call 2 ("Landy") Your HCP strength MUST be in the Majors. Also
Your partner must know that 3 is the standard Club overcall! Response (even with zero HCP):
Rarer responses:
Other overcalls of 1NT that go well with Landy
Quiz | |||
173). | |||
Find out if your partner's overcall was weak or strong when
That way, you might get a game. Your bid of the enemy suit forces partner to tell you more. And it mucks up the enemy if your partner was weak. Responses if strong:
If weak:
It's called "unassuming" because it says nothing about where your strength lies. Quiz | |||